![]() ![]() This project is in Rust, but the dump command can generate JSON data for consumption in any language, so if you end up writing a packet parser for a new packet in another language please open an issue and I can port it to the Rust code. (you can determine which the entity IDs map to which players from the. Contributingįeel free to open issues or PRs if you find any bugs or want to be able to parse any particular packets from your replay files. Contribute to lkolbly/wows-replays development by creating an account on GitHub. The contents of the versions/ folder are the intellectual property of. AcknowledgementsĪlmost all of my understanding of the packet structure comes from Monstrofil/replays_unpack's work, and a lot of the parsing code here is rewritten from that code.Īdditionally, the framing file format (surrounding the encoded packets) decoding algorithms derive from evido/wotreplay-parser. ![]() The distributed executable contains files extracted from the game, but you can provide your own data files by placing them in the versions// folder in your working directory - for example, versions/0.10.4/scripts/ should contain the scripts/ folder unpacked using the WOWS Unpack Tool. To the extent practical, though, support for older versions will be maintained - but it is not guaranteed that any version other than the "current" will work. ![]() The version policy for this component is forward-looking: After game version X is released, I won't work very hard to decode new packets from version X-1 and below. Versions 0.9.10 through 0.10.10 have currently been tested. wowsreplay file in a new issue! Supported Versions If you find one of these, please feel free to send me the. Some packets will appear as "Invalid" packets, these are packets for which the packet ID is known, but for some reason the parser decided it didn't know what to do with the packet. The DamageReceived example above is a packet that originally was a RPC method call but the dump utility converted into a more friendly format. Inspired by other Lets Play videos, Charlton posted his first video on June 16th, 2012, which was a replay of himself playing the Chinese Type 59 tank in World. Some entity method calls have been decoded into an application-specific payload. The "levels" key of the update command indicates the path to update, in this instance the state dictionary, updating the score key to 204.Įntity methods are encoded using the EntityMethod payload. Prt Scr = Take a screenshot, which goes to the folder.Toggle camera lock (between looking around freely and fixed in the same direction as the player did) = Left mouse button. ![]() Skip forward 40 seconds = Ctrl Right-arrow.Once you are done watching, the client has to be closed once again. To watch a replay, be it your own or a downloaded one, you must close the game and then double-click (open) the desired replay-file. Well, there is always the third purpose, bragging about your successes and gloating over the enemies' (or team-mates') mistakes!įor easy sharing, there are a number of sites that let you upload replays with comments. These replays serves two purposes: It lets you analyse the battle afterwards and get opinions from other players, and it serves as evidence regarding breaches of the Game Rules that has occurred. World_of_Tanks\replays, with the latest at the bottom. The resulting replays will be found in the folder. If you always watches your battles to the end, the setting "Last" will be sufficient. Every time you go to battle, you can have the entire battle recorded for later view if you set the drop-down menu "Enable Battle Recording", found on the General-tab in the ingame Settings, to "Always". ![]()
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